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Understanding The User Interface The user interface is shown below and divides into the main editing area, the menu system, the status bar and an optional side panel. ![]() To understand the interface quickly, we will first load an existing project and run it. To do so, locate the FILE > OPEN PROJECT button and select it: ![]() Now find the PelicanDemo folder and open this to reveal the PelicanDemo.DBPRO file. This is the project file we wish to open, so select it and click OPEN: ![]() Once the project has loaded in, click the green arrow button as indicated in the shot below to compile and run the project: ![]() You have just loaded an existing project, compiled and run the program it contained. Now we shall look at the selections available in the interface menus. The menu bar divides into the following options: ![]() FILE Menu ![]() NEW : Starts a new project or DBA file OPEN : Opens an existing project or DBA file CLOSE : Close window holding current source code SAVE : Save currently edited source code SAVE AS : Save current source code under a new name SAVE PROJECT : Save the current project SAVE PROJECT AS : Save project under a new name SAVE ALL : Save all source code of current project and project itself PRINT : Print current source code to printer PRINT SETUP : Launch printer setup dialog EXIT : Exit the editor EDIT Menu ![]() UNDO : Restore source code to previous state REDO : Reapply state prior to UNDO being used CUT : Copy and cut currently selected text to clipboard COPY : Copy currently selected text to clipboard PASTE : Paste contents of clipboard to source code cursor SELECT ALL : Selects all text in current source code window FIND : Opens a dialog allowing source code to be scanned for matching text FIND IN FILES : Opens a dialog allowing all project to be scanned for matching text REPLACE : Opens a dialog allowing source code to be replaced with matching text BOOKMARKS : Allows bookmarks to be set, cleared and navigated to INSERT/REMOVE BREAKPOINT : Toggles breakpoint within source code at cursor REMOVE ALL BREAKPOINTS : Removes all the breakpoints in the source code ADVANCED - GO TO LINE : Jumps to the line in the current source code ADVANCED - GO TO PROJECT LINE : Jumps to the line taking the whole project into account ADVANCED - COMMENT SELECTION : Allows highlighted text to be given comment text ADVANCED - UNCOMMENT SELECTION : Removes comment text from a highlighted section ADVANCED - INCREASE LINE INDENT : Indents the highlighted text in the source code ADVANCED - DECREASE LINE INDENT : Reduces the indent in the highlight text ADVANCED - GO TO DEFINITION : Goes to the line holding the definition of the call currently under the cursor ADVANCED - GO TO LAST LINE : Goes to the last line in the source code OUTLINING - HIDE SELECTION : Hide currently selected outlining OUTLINING - STOP HIDING CURRENT : Show currently select outlining OUTLINING - TOGGLE OUTLINING : Toggle the currently selected outlining OUTLINING - TOGGLE ALL OUTLINING : Toggle all outlining used OUTLINING - COLLAPSE TO DEFINITIONS : Collapse all definitions using outlining OUTLINING - STOP OUTLINING : Stops all outlining ENABLE OUTLINING : Toggles whether outlining is used in the editor AUTOMATIC OUTLINING : Toggles whether outlining should be applied automatically LINE NUMBERS : Toggles whether line numbers are displayed in the editor COMPILE Menu ![]() COMPILE : Compiles the current project but does not run it COMPILE & RUN : Compiles and runs the current project COMPILE & RUN IN DEBUG MODE : Compiles and runs through the built-in debugger COMPILE & RUN IN STEP-THROUGH MODE : Compiles and runs through the built-in step-through debugger EXECUTE PREVIOUS APPLICATION : Runs the last successfully compiled application VIEW Menu ![]() FULL SCREEN : Toggles the editor into windowed or full screen mode (more editing space) TOOLBARS - Standard : Toggles whether the basic toolbar icons are shown in the editor TOOLBARS - Edit : Toggles whether the edit toolbar is shown in the editor TOOLBARS - Browser : Toggles whether the help browse toolbar is shown in the editor TOOLBARS - Solution Explorer : Toggles whether the solutions explorer tab is shown in the editor TOOLBARS - Media : Toggles whether the media tab is shown in the editor TOOLBARS - Cursors : Toggles whether the cursors tab is shown in the editor TOOLBARS - Properties : Toggles whether the properties tab is shown in the editor TOOLBARS - To Do and Comments : Toggles whether the todo tab is shown in the editor TOOLBARS - Code View : Toggles whether the code view tab is shown in the editor TOOLBARS - Output : Toggles whether the output window is shown in the editor STATUS BAR : Toggles whether the status bar is shown in the editor TOOLS Menu ![]() KEYSTATE HELPER : A handy tool to quickly show the state value of keys COMMAND ARGUMENTS : Can preset a string to act as the command line argument REBUILD KEYWORDS : If a new keyword file has been included, this will update the editor ASSOCIATE PROJECT AND SOURCE FILES : This ties DBA and DBPRO files to this editor CUSTOMIZE : Launches a standard interface customization dialog OPTIONS : Launches the options dialog to control editor presets HELP Menu ![]() DARKBASIC PROFESSIONAL HELP : Shows the main help system DARKBASIC PROFESSIONAL VIDEOS : Opens a dialog containing any available videos KEYBOARD MAP : Opens a dialog allowing keys to be mapped to editor functions CHECK FOR UPDATES : Checks the TGC server for Upgrades CHECK DARKBASIC PROFESSIONAL MODULES : Reveals which modules you have installed OPEN GAME CREATOR STORE : Opens the built-in Game Creator Store feature ABOUT DARKBASIC PROFESSIONAL EDITOR : Shows the current editor version number ABOUT DARKBASIC PROFESSIONAL COMPILER : Shows the current compiler version number GO TO THE NEXT PAGE |